Game programmer specialising in Unreal Engine and C++. I'm passionate about gameplay systems, tools, and moment-to-moment player experience.

I have a strong focus on responsive, readable, and interactive gameplay, with close collaboration alongside designers and artists to iterate and refine features based on player feedback.

Projects

DoorCrash!

DoorCrash is a single-player arcade food delivery game where you play as a delivery driver racing across the city to deliver orders on time and pay your rent.

Procedual Animation plugin

Physics-Driven Bullet Impact & Procedural Animation prototype

Multiplayer Sessions Plugin

A reusable Unreal Engine multiplayer sessions plugin that wraps the Online Subsystem to provide a polished Host/Join menu, match-type filtering, and seamless lobby travel for fast, reliable session-based multiplayer.

Bubble Blast

Bubble Blast is a single-player casual arcade-style puzzle game inspired by Peggle.